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PrisonV1 2020-04-06 11-46-11-29

Prison is the 7th map of the Slenderman's Shadow series and, as the title shows, it takes place in a prison. It was released on October 8, 2012. Judging by the hand holding the flashlight, you play as a middle aged man. The goal is to collect all 8 photographs and escape the prison before Slender Man catches the player. In the Unity Remake you collect pages instead.

Difficulty[]

After 7th Street was released, people were complaining that it was too easy. Marc responded to this on Twitter, stating that he had just finished writing Slender Man's AI from scratch.

Since people were struggling to beat it, Marc uploaded a "Tips and Tricks" video just four days after release. The video states that you have approximately 130 seconds to escape after picking up the first photo. The way this works is that Slender uses an "aggression" meter that goes up by 10 points every time the player grabs a photo and increases by 1 point every three seconds.

After approx. 130 seconds have passed, Slender Man will not immediately catch the player, but instead begin frequently teleporting, without the screen static, even if the player looks at him. This means that even though the player is looking at Slender Man to keep him at bay, he can still teleport behind them and catch them. Turning around at this point will also more likely than not result in the player being caught, which is what makes this map so difficult.

When loading up the game, a warning states that sprinting will alert Slender Man of your position. This has been disproved however, but it is probably because of a mistake in the code. Looking through the code reveals that it was supposed to be done by adding 15 to Slender's "aggression" when the player has sprinted for a certain amount of time. However, the player's stamina points are exhausted long before the aggression amount can be added, meaning this never actually happens.

Trivia[]

  • Slender Man has a new model in this map: he looks a bit thinner and slightly smaller than the previous model, has a greyish suit and his head looks egg-shaped.
  • There is new music for when you collect the photos. This music was later reused in the Unity remake, except with the page 6 theme being mysteriously absent and replaced with the page 7 theme.
  • If you try to go in between a toilet and a bed in one of the cells, you may glitch through the map.
  • If you sprint into one of the many sinks at just the right angle, you may get stuck. Breaking free is possible, but might result in invisible walls blocking your path occasionally.
  • This isn't just the hardest Slenderman's Shadow map, but possibly the hardest Slender game that has been released to date.
  • This is the first Slenderman's Shadow game to use static noises similar to Parsec's.
  • This is the first Slenderman's Shadow game to flash static on the screen when Slender Man teleports.
  • This is the second map to have randomised locations for the items.
  • This is the fourth map to be completely indoors.
  • This is the first Slenderman's Shadow game to have a visible hand for your character.
  • This is the first Slenderman's Shadow game to have a short animation when turning your light on and off.
  • This is the fifth map in which the Slender Man can slide. He does it the most in this map and mostly when he catches you. He doesn't do it when stalking you, however.
  • This is the third map to have a light break.
  • This is the first map to have your flashlight go out. It will turn back on after a short while.
  • This is the first map to have your flashlight turn off without your control.
  • There are several proper flashlights lying around in the prison. Even when your flashlight breaks you cannot pick them up.
  • When you see the screen flash static, it means he has found you and is chasing you. He will often teleport behind you when this happens, in a similar fashion to when he teleports in the original Slender. 
  • There is a distortion of light in the game making the flashlight turn green at times. Despite the rumors, the creators posted on their YouTube channel stating: "It's just the flashlight light being distorted by the fullscreen shader (Chromatic aberration). Nothing to do with Slender Man's proximity". People sometimes confuse it for the screen static flash, which lets you know that Slender Man has found you.
  • Judging by where the player starts in the cafeteria in the prison, there seems to be no entrances or exits out of the prison from that point. However considering his starting location, he could have already been exploring the prison which is unlikely considering he doesn't know where to go, or he could possibly have Slender Sickness, making this the fourth character to be affected by it.
  • Your character can run faster and can run longer in this map.
  • This is the first map that has a hand cursor in the middle of the screen when you are looking at photos/pages.
  • A blood curdling scream can be heard when you go into one of the rooms near the spawn. Contrary to popular belief, this sound does not play randomly in the prison, but instead only plays after the first photo has been picked up, and the player has entered the aforementioned room. A well known YouTuber by the name of Markiplier discovered this sound in a video. The video can be found here.
  • A sound file called "bookfall.wav" that was previously believed to be unused was found in the game years later near the optimal spot for the eighth photo. The sound can be heard here.
  • Slender Man's AI has been updated a lot. He is ten times faster than he used to be.
  • As of February 15 2024, 29 people have documented the completion of the original version of this map. A playlist of those videos can be found here.
  • In one of the above completion, the player is seen escaping and being caught by Slender at the same time. The video can be found here.
  • It is possible to beat this map by taking the optimal route backwards. A video showing this route can be found here.
  • In the Unity remake you are collecting pages instead of photos.
  • The Unity remake is much easier than the original.
  • In the Unity remake your flashlight doesn't break.
  • This is the eighth map to introduce glowsticks. This happened in the Unity remake.

Gallery[]

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