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7thStreetV11 2020-04-06 11-36-32-51

7th Street is the sixth map of the Slenderman's Shadow series. It was released on September 27, 2012.

You play as a woman who wakes up in the middle of a street, after an intro stating "Ahh, my head, the pain, please.... make it stop." Which can be assumed is spoken by the player. The goal, as usual, is to collect 8 pages and escape the city before the Slenderman captures the player. In the Unity remake you collect only 6 pages.

Trivia[]

  • This is the first map to have new music effects when you pick up the pages.
  • This is the only map to have different music for each page.
  • One of the pages has a typo: No face - stills sees
  • The lower blood spot on the pages has been moved slightly lower and more to the right in comparison to those seen in Sanatorium and Hospice
  • The page that says "no escape" is also seen in Sanatorium, making this the only page that was reused in the series, not accounting for the moved blood spot.
  • This is the second Slenderman's Shadow map to be completely outside.
  • This is the third Slenderman's Shadow map to have pages.
  • This is the second map to not show static when looking at Slender Man. The static shows once the player has been caught, however.
  • This is the third map to have the new Slender Man model, as seen at the very end of the trailer. (Same one as in Mansion and Claustrophobia).
  • This is the fourth game in the Slenderman's Shadow series in which Slender Man can move in some rare cases; where this model may sometimes slide, or move from a building into an alley. Most of the time, he can only teleport from place to place in the map. This was fixed in later updates.
  • This is the second map to have the screen darken when you are about to be caught or if you stare at the Slender Man. However, the screen doesn't get quite as dark in this map.
  • This is the first map to have the player start the game lying down and then getting up, instead of starting the game with the player standing up. This is absent in the Unity remake.
  • This is the second map to have text on the loading screen, the first being Mansion.
  • This is the third map to add a new feature to the game.
  • This feature is that when you look at Slender Man, you will hear a faint breathing that isn't yours.
  • The way the character is placed in the map, lying down in the middle of a 4 way street, and the intro indicating a possible headache, could mean this character could have been infected with Slender Sickness, making this the third character to have been infected by it.
  • All the females from the previous Slenderman's Shadow maps have the same noise when they get tired and starts to breathe heavily (including the little girl in Elementary).
  • Every street in this map happens to be 7th Street except one which is named Wretik Boulevard.
  • This is the last map to have donation boards.
  • This is the first map that can be played in windowed mode. The "readme" says that this can be done by pressing F7, but doing so seemingly doesn't do anything.
  • If you go to this part of the map, you can hear the sound of breaking glass. This is either the player's flashlight breaking or, more likely, the streetlight above them. This was removed in the Unity remake.
  • The woman in this map is the fastest character in the Slenderman's Shadow games when she runs, and also the character who drains her stamina the fastest.
  • There is an invincibility glitch where, if you climb the scaffolding at the edges of the map, Slender Man can't get you.
  • In the trailer of 7th Street there is a page in the middle area. This page was moved before release for rebalancing purposes.
  • Its name is pro-based on its sponsor's username, Whiteboy7thst.
  • This is the fifth map to have randomised item locations. This happened in the Unity remake.
  • In the Unity remake this map has the lowest amount of items to collect which is 6 pages.
  • This is the seventh map to introduce glowsticks. This happened in the Unity remake.

Gallery[]

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